Legends of the Ninth World

The Seed Ship
Session 2

The heroes of Redstone found themselves in the Ba-Adenu Forest, and the trading village of Druissi, known for the Numenera ruins it was built upon that supply the village with heat and power. A strange shadow had fallen over the village ever since a minor earthquake shifted the earth revealing parts of the ancient ruins that lay beneath.

A strange and toxic orange liquid had started to bubble up from the earth contaminating their homes and poisoning the water. Meanwhile, a religious sect that worships the Gods they believe to inhabit the ancient ruins beneath Druissi called The Hozai began to preach fear over the anger of the Gods.

Several of the villagers had suddenly dissappeared, still more had vanished in the wake of these strange events. The situation was ripe for the opportunistic heroes of our tale to offer aid.

Sean McCoy as always was interested in learning more about what was troubling the settlement. He along with his companions spoke with Megeth Crannog a serving girl at the Green Leaf Tavern and she told them of the recent events. McCoy sought out the mayor, Callum Tyr and offered his services to resolve the problems Druissi was facing. The Mayor was pleased and agreed to pay the heroes handsomely if they could find what was causing the leaks and possibly find out what happened to the missing villagers. He also inferred that if they could convince Nerr, the leader of The Hozai to stop riling up the townsfolk and spreading fear.

McCoy also met with a man Geirn who was concerned over the recent disappearance of his wife, Nella. With some careful questions McCoy was able to suss out that she voluntarily entered the ruins to discover the cause of the problem herself and had not returned after two days.

The Hozai had set up a vigil in front of a revealed opening into the ancient structure, but the adventurers cleverly deployed a gravity nullifying device that caused these guardians to float upward powerless to stop the heroes as they descended into the depths of the ruin.

Mercy nearly fell down a shaft that opened beneath her revealing how truly massive the structure is. After following the shaft that led into the ship for close to 100 meters they found themselves on a large mezzanine bordered by a metallic fence like lattice that overlooked a far larger chamber below. As they searched for a way to get down to that level and bypass the energized lattice work, they were best by large metallic spiders that dropped from the ceiling. Ill prepared to battle this threat Sohren and Mercy hoped to fend them off long enough for the rest of party to find an exit. McCoy found a hole in the floor that was the opening for a chute like exit to the large chamber below. Mercy almost lost her Father’s sword, but managed to fetch it up and escape before the Steel Spiders could get to her and along with the rest of her party, escaped.

In the large chamber the explorers found themselves in a strange sunless, interior jungle. Many strange white and blue plants that flourished in the dim light and damp conditions were also home to many strange alien insect creatures and small scurrying creatures of unknown energy.

Sohren and Mercy agreed to split up to scout two entrances at either end of the chamber. Sohren found a compartment at one end behind a door that appeared to be made out of shimmering liquid, but was not wet at all and was easily opened. In side he found banks of control panels in a room with translucent walls that allowed him to see the surrounding earth the structure was buried under. Sohren also believed that the structure was not merely a ruin but a ‘Chariot of the Heralds of Azetetoth’. He frantically began to touch and search every council. Meanwhile Mercy reported back that she found a doorway on the opposite side of the chamber that appeared to be made of what looked like ice. On her way back, Mercy also heard a voice from deeper in the large room crying out what she believed was the word “Geirn”, was it Geirn’s missing wife Nella?

McCoy upon hearing this directed Cotten and Mercy to look after Sohren who was overdue while he would check out the noise. McCoy was a bit anxious about this decision but being alone would allo him to assume his natural aspect as a Mlox and open his third eye and gather more sensory information that might possibly allow him to locate Nella.

McCoy found another chamber off of the main jungle chamber that had large 3’ steps leading down into a pool that was roughly 6’ deep. Climbing down the large stairs to get closer to the murmuring voices among which Mercy had heard Geirn’s name, McCoy was able to discern the face of a woman sitting just above the water lowly moaning the name. He was certain it was Nella, but he also soon discovered that her head along with those of other unfortunate travellers were actually connected to stalks resting atop the shell of a large crab like creature. McCoy was able to just get up the large stairs and back into the larger chamber and get away from the crab thing’s vicious pincers.

The Nightmare Switch
Session 1

The heroes agreed to accompany Deymish on his boat as he delivered medicine to the afflicted village of Redstone. They encountered a skiff bearing 12 raiders and Deymish was glad he’d brought on these travelers. A battle ensued, but with only three raiders standing they final yielded and were cast adrift down the canal. Before they let them go, they told the heroes of their leader Gorvas Bane

When they arrived in Redstone they found the town was afflicted as they had heard. None of the townsfolk could sleep as they were haunted by a disturbing and re-occurring dream. They went directly to the tower where the Aeon Priest Clave resided but Hataniah a guard in the village told they they were not to be disturbed and to come back the next day. The heroes soon found they too experienced these dreams as well and were unable to sleep soundly. However, the Nano Cotton had a different, though no less disturbing dream. He saw a faceted dome in the desert and a metallic cylinder and knew that they meant something.

The next day when they returned to the claves tower, Hataniah told them the same thing and would not allow them entrance. Sean McCoy took it upon himself to gain entry. With the reluctant help of Veds Arctos he scaled the circular wall around the tower and crawled around without being noticed, meanwhile Sorens Noune and Mercy distracted Hataniah allowing McCoy to drop down behind her and make his way toward the entrance. McCoy almost made it to the tower entrance when another unseen security measure activated and knocked him unconscious.

Hataniah was aware of the flash of light behind her and as she attempted to turn, Sorens punched her. Hataniah immediately became combative and readied her spear though outnumbered. Seeing things escalate, Teyana Dahl tried to step in between, but Sorens grappled Hataniah with the intention of subduing her. He underestimated the young woman and she flipped him over and was preparing to pick up her spear again when Mercy deployed a strange detonation she had acquired. It released a strange gas and with a phrase ‘Stop fighting’ the young guard instantly relaxed and dropped her guard allowing cooler heads to prevail.

Convinced now that these strangers were only trying to assist the Aeon Priests Hataniah let them pass and disabled the security device that had knocked out McCoy. With some assistance from Mercy, Cotton was able to unlock the door to the tower and the heroes went inside.

They found that the tower appeared to be unoccupied, and in the lab confronted a pair of guard androids. Mercy and Veds engaged them in melee while Cotton quickly found their weaknesses and severely disable one while Teana impaled one on one of her spears. Victorious they found no other traps or guardians in the tower. They uncovered some cyphers and a journal that illuminated them on the whereabouts of Aeon Priests. They had gone into the desert northwest of town to repair an ancient device. Cotton immediately suspected this was the faceted dome from his dream.

The heroes set off immediately. After the better part of the day, they found the dome just as Cotton had seen in his dream. It was obvious that some kind of struggle had occurred outside and they began to suspect the Priests had been captured. Cotton discovered the way to enter the dome and inside they found a cool, clean sanctuary from the desert of Seshar outside. They found that someone, most likely the priests had been working inside and they saw a damaged and used cylinder again, strikingly similar to the one Cotton had envisioned in his dream.

The Heroes decided to look for signs of where the Priests may have gone and Veds located the tracks of a number of humanoids going to the west. They followed the trail into the evening and discovered a camp of abhuman Margr. The were preparing to bed down for the night and McCoy, Mercy and Veds decided to sneak up and take a better look. Sorens followed them and luckily managed not to draw any attention. McCoy discovered that these creatures had butchered and ate the Aeon Priests. There were a dozen, eleven and on larger Margr that obviously appeared to be there leader. The camp had one sentry making a patrol around the perimeter while another stood in the center of camp guarding the four Aneen they used as pack animals.

The Heroes concocted a plan to take out the sentries. McCoy would move in close to use a Coma Detonation while Veds and Mercy would take out the sentry patrol. Unfortunately, McCoy was oblivious to a Margr who had wandered nearby to relieve himself. Veds and Mercy both saw the wandering Margr and took him out silently before he could raise an alarm. They also deftly fell the sentry despite the darkness with two well placed crossbow bolts.

McCoy fell the sentry in the camp and those surrounding him with the Coma Detonation. Mercy skillfully snuck up to the Aneens, while McCoy managed to get close to the leader without disturbing any of the other sleeping abhumans. He quickly and quietly got the cylinder while Mercy lifted some Shins from the rest packs of the Aneen, and they escaped the camp without raising an alarm.

Unable to sleep the group pushed through the night back to the faceted dome and Cotton was able to install the cylinder and safe inside the dome they were able to sleep a restful and dreamless sleep. The Margr did not follow them back to the dome and Teyana was able to determine that they had been afraid of the dome and doubted they would ever come back or figure out how to get inside.

They returned to Redstone as heroes and Corl Vehm the town elder presented them with the shins they would have received for the shipment of medicine, which pleased Deymish as well. Named heroes of the town they were welcome to stay as long as they like and would always be welcome in Redstone.

The Nightmare Switch

So, have you heard of the disturbance in Redstone? Aye, seems the town suffers a strange affliction! Yes, the very town responsible for that remarkable red stone that many a builder covets for constructing buildings all over the south of The Beyond and even in the Steadfast! Its said, that the clave of Aeon Priests that make their home there have sent out a call for medicine to aid the people of the town. There are rumors that Redstone is dying and that if nothing is done, soon that strange red stone will be no more.

Aye, friend, its true a band of travelers was said to be heading there to find out more, and its said these travelers are Glaives, Jacks and Nano’s! So many and all in one place?! Whatever ills haunted Redstone, I had no doubt this band would get to the bottom of it!

Yes, ‘ole Deymish gave them passage on his boat. No man knows the Redstone route better than Deymish and he’s been traveling the canals of Seshar since he was a lad. He was loaded with medicine for the town and knew that bands of raiders also traveled the canals. Woe be any raider that locked horns with the likes of those with him!

What did they find in Redstone you ask? Well, let me tell you what I heard……


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